A Quick Exploration Into Deno
Deno v1 was released a couple of months ago and there were a lot of different opinions about it. Personally, I had a chance to quickly look at its documentation and did kinda like it, I also trust Ryan Dahl - the creator behind Deno (and Node.js).
So, here a deeper look into Deno and what it can potentially do.
First, we should understand why Deno was created in the first place, what problems it is solving:
Deno aims to be a productive and secure scripting environment for the modern programmer.
- Deno's documentation
This definitely sounds very general. I had to look further into its documentation to understand what problems Deno is solving.
The Node.js devtool ecosystem though is powerful, is very fragmented: npm, yarn, CDN, linter, formatter, TypeScript, Flow, etc. You see all the "starter" projects with tons of configuration files?
Insecure: I don't know if you have this feeling but every time I installed a new Node.js package, I wish the developer didn't push a virus script into it. The
node_modulesand installation process always feel cumbersome and insecure.
How Deno solve these problems?
TypeScript out of the box, no configuration.
Ship only an executable file, no
node_modules, and run everywhere without an installation process (except for the executable itself).
Secure by default, you have to explicitly grant certain permissions before a script can do certain critical tasks.
Have builtin devtools (
deno lint, etc) and is a package manager itself.
ES Modules native. Imports via URLs.
What does that mean?
Looking at Deno's features set, I had to say its vision is more ambitious than I thought. All with a single executable:
Write secure-by-default system scripts and server-side applications in TypeScript with zero configuration. TypeScript compilation is also abstracted away, for scripting experience, it is like running TypeScript natively (what ts-node does).
Have builtin fast (swc) compiler and bundler for modern ES syntax supported by modern browsers, essentially replacing
linttools, essentially replacing
Write, compile, and deploy code for both servers and modern browsers.
Import by URLs??
A lot of people are skeptical about this and are afraid of unexpected changes upstream. However, this concept was originally designed in ES standard and is implemented in most modern browsers, Deno doesn't reinvent the wheel here.
First of all, there shouldn't be concern about changes upstream, production software should always vendor 3rd packages, we have always been doing that by bundling applications. Lock versions can also be done easily by keeping checksums of previously downloaded packages.
This pattern also helps to have truly on-demand imports, you only load a package when your execution reach its import, while in Node.js everything is fetched no matter when and whether you'll use it.
Web protocol also enables more advanced import features (by communicating metadata in HTTP headers, etc), allows to opt in interceptors doing complex tasks, for example on-demand compilation.
This isn't just about allowing us to do "cool"
await at top-level
app.ts. This is built in combination with native ESM to
further enable async on-demand imports and secure-by-default features:
A package is only loaded (downloaded) when a user did a certain action (went to a screen, used a feature), we can display a loading while importing the package.
A permission may be asked and granted only until an import is loaded.
I love it! I can picture a bright future with Deno, where you can write, compile, bundle, and deploy performance TypeScript applications to both server and client, with just a single Deno executable and little-to-zero configuration.